2018
DOI: 10.1504/ijlt.2018.092094
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Using pervasive games as learning tools in educational contexts: a systematic review

Abstract: Technology is now a vital part of our society and with such a significant impact on the educational system, information and communication technologies (ICT) cannot be dissociated from the educational process (Ramos and de Andrade, 2016). While the implementation of digital technologies in society and more specifically among young people represents a challenge for teachers, it might also provide the opportunity to improve academic performance. In this context, pervasive games have established a new trend and pr… Show more

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Cited by 16 publications
(12 citation statements)
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“…A bibliometric analysis of international papers is a way to provide a valuable reference for future research [28]. A systematic literature review is a method to analyze, evaluate, and interpret each study relevant to a particular research question, specific area, or phenomenon of interest [29]. This process was originated in medical science due to the increasing amount of research in each area [30].…”
Section: Bibliometric and Systematic Literature Reviewmentioning
confidence: 99%
“…A bibliometric analysis of international papers is a way to provide a valuable reference for future research [28]. A systematic literature review is a method to analyze, evaluate, and interpret each study relevant to a particular research question, specific area, or phenomenon of interest [29]. This process was originated in medical science due to the increasing amount of research in each area [30].…”
Section: Bibliometric and Systematic Literature Reviewmentioning
confidence: 99%
“…A systematic review of the literature is a method to analyze, evaluate and interpret each study relevant to a particular research question, specific area or phenomenon of interest [1]. This process was originated in the medical science due to the increasing amount of research in each area [18].…”
Section: Systematic Review Of Literaturementioning
confidence: 99%
“…And the second, how can we measure the properties that identify the level of "effectiveness" and "fun" of a gaming experience? [1,2]. In addition, it is necessary to know which elements within a video game are more related to the development and that can improve the game experience [3].…”
Section: Introductionmentioning
confidence: 99%
“…[2]. Supported by these features, the growth of virtual worlds has brought the participation of millions of people and innovations in many fields, including education [4], medicine [5], tourism [6], commerce [7], and entertainment [8]. Like the real Figure 1.…”
Section: Introductionmentioning
confidence: 99%