Proceedings of 16th International Conference on Distributed Computing Systems
DOI: 10.1109/icdcs.1996.507917
|View full text |Cite
|
Sign up to set email alerts
|

Using projection aggregations to support scalability in distributed simulation

Abstract: Distributed interactive simulation systems are growing to include well over 100,000 dynamic entities for applications such as multiplayer video games, military and industrial training, and collaborative engineering. In these applications, each host receives updates (such as position and orientation) from remote entities, models and renders the scene, and pegorms other tasks such as collision detection. The number of entities places a heavy burden on both the networking resources and computational resources ava… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
12
0

Publication Types

Select...
5
3
2

Relationship

1
9

Authors

Journals

citations
Cited by 28 publications
(12 citation statements)
references
References 5 publications
0
12
0
Order By: Relevance
“…In the Paradise project [Singhal and Cheriton 1996], projection aggregation is applied in which each projection aggregation includes objects from a single organization (e.g., a tank that consists of wheels, its body, treads, turret, etc.) located within a single region.…”
Section: Levels Of Detailmentioning
confidence: 99%
“…In the Paradise project [Singhal and Cheriton 1996], projection aggregation is applied in which each projection aggregation includes objects from a single organization (e.g., a tank that consists of wheels, its body, treads, turret, etc.) located within a single region.…”
Section: Levels Of Detailmentioning
confidence: 99%
“…The Paradise project has been exploring the use of graphical abstraction techniques to produce aggregate views of groups of objects for use in distributed simulation [6]. Their approach generates statistics about graphical objects (e.g., the number present, their mean location and spread) and these aggregations are then used to generate graphical representations.…”
Section: Crowd Aggregationsmentioning
confidence: 99%
“…Some of the most well known systems supporting LSVE are listed: AVIARY [25], BrickNet [23], DIVE [14], MASSIVE [12], NPSNET [17], PARADISE [24], RING [11], SPLINE [1] and VLNET [6]. These systems focus on particular applications, leveraging whenever possible the particularities of each problem domain and consequently constraining the design space and consequently reducing the overall complexity of the implementation.…”
Section: Introductionmentioning
confidence: 99%