2000
DOI: 10.1002/1098-2353(2000)13:4<287::aid-ca9>3.0.co;2-l
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Using QuickTime virtual reality objects in computer-assisted instruction of gross anatomy:Yorick?the VR Skull

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Cited by 72 publications
(53 citation statements)
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“…Furthermore, they have proved to be well received by students (Nieder et al, 2000;McNulty et al, 2009). Whether human cadavers have a select advantage over computer-based material is a matter of ongoing debate, however it is clear that both techniques utilise spatial ability and could have the potential to improve individual spatial abilities that are susceptible to change.…”
Section: Discussionmentioning
confidence: 99%
“…Furthermore, they have proved to be well received by students (Nieder et al, 2000;McNulty et al, 2009). Whether human cadavers have a select advantage over computer-based material is a matter of ongoing debate, however it is clear that both techniques utilise spatial ability and could have the potential to improve individual spatial abilities that are susceptible to change.…”
Section: Discussionmentioning
confidence: 99%
“…This approach permits a better understanding of the features of the specimen by allowing the demonstration of structural details from many angles. 10,11 Melin-Aldana H and Sciortino D found that QTVR movies are also of great potential use in teaching, when it is not possible or practical to maintain an adequate organ "museum," such as a collection of hearts with congenital anomalies and subjects in their study reported more efficient learning of object structure using this interactive technology, compared with using passive observation. They proposed that the use of QTVR technology has an important place in the demonstration of surgical specimens, making a significant contribution to the teaching of anatomic pathology.…”
Section: Resultsmentioning
confidence: 99%
“…Any diameter and angle of the structures could be conveniently measured. Various features, such as transparency control, specific object selection, animation, 3D animation as a QuickTime VR (Nieder et al, 2000), and a variety of manipulation modes, made visualization of the complex clp anatomy feasible. However, those attributes were counterbalanced by frequent program hangups.…”
Section: Resultsmentioning
confidence: 99%
“…The object editor after surface reconstruction (Boissonat, 1988) allowed activation of the nine independent structures, each of which could be individually set in shininess and opacity. Options were rotation-limited to x-and z-directions, like a QuickTime VR (Nieder et al, 2000) object, or free rotation in all three axes, or stereoscopic rotation giving 3D depth when a pair of red/cyan glasses were used. Objects could be visualized either as wire frame, simple box, or as fullframed, with every polygon outlined.…”
Section: Methodsmentioning
confidence: 99%