2021
DOI: 10.33752/teflics.v1i2.2163
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USING QUIZIZZ GAME TO IMPROVE STUDENT’S VOCABULARY MASTERY IN GRADE VIII C AT MTs IBNU ROSYAD

Abstract: The Covid-19 pandemic situation made the government announce the use of e-learning. With this policy, teachers are expected to apply interesting media to be studied. This research aimed to find out whether or not Quizizz Game could improve students’ vocabulary mastery and the supporting and inhibiting factors of the success of Quizizz Game implementation. It was a collaborative Classroom Action Research (CAR). The subject of this research was grade VIII-C of MTs Ibnu Rosyad in the academic year of 2020/2021 wh… Show more

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Cited by 4 publications
(5 citation statements)
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“…For instance, previous study investigated the efficacy of Quizizz with twenty eighth-grade students through classroom action research. The finding showed an improvement in students' vocabulary performance from cycle one to cycle two (Komalasari & Zuhriyah, 2021). Besides, Quizizz can improve students' attention and motivation regarding observation and field notes.…”
Section: Introductionmentioning
confidence: 79%
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“…For instance, previous study investigated the efficacy of Quizizz with twenty eighth-grade students through classroom action research. The finding showed an improvement in students' vocabulary performance from cycle one to cycle two (Komalasari & Zuhriyah, 2021). Besides, Quizizz can improve students' attention and motivation regarding observation and field notes.…”
Section: Introductionmentioning
confidence: 79%
“…Several researchers have reported positive responses to the use of DGBL in vocabulary teaching and learning. Extant literature has studied the effectiveness of DGBL in enhancing students' vocabulary mastery (Huei et al, 2021;Komalasari & Zuhriyah, 2021;Ling & Abdul Aziz, 2022);. For instance, previous study investigated the efficacy of Quizizz with twenty eighth-grade students through classroom action research.…”
Section: Introductionmentioning
confidence: 99%
“…An extreme idea coming from O'g'li and Muhammadqosimovna (2021) stated that vocabulary is the most important part of the language because when someone does no longer has sufficient vocabulary then he could have difficulty in speaking or writing using his target language, other than that when someone does no longer has sufficient vocabulary then he could have difficulty in recognizing the sentence. Then, Jannah et al (2020), Komalasari and Zuhriyah (2021) stated that vocabulary mastery is a supporting factor in the success of language learning, this is not simply an opinion that is usually believed, but it has been agreed upon by experts and researcher.…”
Section: Review Of Literaturementioning
confidence: 98%
“…Some examples of vocabulary learning application that adopts a game system such as kahoot! (Mansur & Fadhilawati, 2019), quizziz (Komalasari & Zuhriyah, 2021), wordwall (Arafah & Ahmad, 2020) and quizlet.com. In some studies, the four applications were able to improve student's vocabulary mastery.…”
Section: Introductionmentioning
confidence: 99%