“…Though aimed at students, the tool is frequently used to teach young and mature students basic programming principles (e.g., Malan & Leitner, 2007;Fadjo, Lu, & Black, 2009;Fadjo, Hallman, et al, 2009;Maloney et al, 2010) because programming concepts are visualised in blocks that students can snap together to create scripts (e.g., Resnick et al, 2003;Maloney et al, 2008). Wilson et al (2011) used ScratchÔ for game making with students aged eight and nine years old to learn programming concepts, whilst others focused on 13-14-year-old (e.g., Adams, 2010;Papavlasopoulou et al, 2018;Sivilotti & Laugel, 2008) and university students (Malan, 2010). Grover et al (2014) compared the learning performance of ScratchÔ programming between Israeli middle school students and Northern California students; the findings indicate a significant difference in students' performance between pre-test and post-test.…”