2021
DOI: 10.3991/ijet.v16i16.23455
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Using Serious Games and Video Materials in Clinical Training in Nursing and Midwifery Education

Abstract: The article presents the serious educational games and the video materials (video algorithms) as a means to improve the perception and increase the quality of education in Bulgaria of the students among the medical specialties Nurse and Midwife. The issue of creating models of serious educational games is considered. A serious educational game created with the help of the Kahoot learning platform is presented. The introduction of new technological innovations in the educational process is an important step to… Show more

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Cited by 4 publications
(4 citation statements)
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“…In the educational context, educators organise and carry out school activities considering ICTs in order to develop the skills and facilitate the assimilation of knowledge at any time (Acikgul & Aslaner, 2020;Akugizibwe & Ahn, 2020;Georgieva-Tsaneva & Serbezova, 2021). In particular, 40.48% of the students consider that the web application very much facilitates the development of mathematical skills.…”
Section: Discussionmentioning
confidence: 99%
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“…In the educational context, educators organise and carry out school activities considering ICTs in order to develop the skills and facilitate the assimilation of knowledge at any time (Acikgul & Aslaner, 2020;Akugizibwe & Ahn, 2020;Georgieva-Tsaneva & Serbezova, 2021). In particular, 40.48% of the students consider that the web application very much facilitates the development of mathematical skills.…”
Section: Discussionmentioning
confidence: 99%
“…The design and construction of technological tools play a fundamental role in facing the challenges caused by the COVID-19 pandemic (Georgieva-Tsaneva & Serbezova, 2021;Liu & Lu, 2021). In fact, the creation and use of technological applications improved the teaching-learning process about the English language (Huang & Zhu, 2021), Computing (Halvoník & Psenak, 2021), Mathematics (Fan et al, 2021) and Medicine (Georgieva-Tsaneva & Serbezova, 2021).…”
Section: Construction and Use Of Technological Toolsmentioning
confidence: 99%
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“…Serious games and video algorithms have proven to be effective tools in enhancing the educational proficiency of nurses and midwives, as supported by research conducted with students. When used in conjunction with traditional pedagogical approaches, these technologies play a vital role in laying a robust foundation of knowledge, competencies, proficiency, and the attainment of professional qualifications (Georgieva-Tsaneva & Serbezova, 2021). An educational game can be designed by combining the theories of effective learning environments and multiple intelligences to support and enhance the learning process for students while introducing a new type of educational resource.…”
Section: Introductionmentioning
confidence: 99%