2014 IEEE 27th International Symposium on Computer-Based Medical Systems 2014
DOI: 10.1109/cbms.2014.78
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Using Simulations and Experiential Learning Approaches to Train Careers of Seniors

Abstract: To tackle the problem of training the carers of senior citizens numerous educational options may be attempted. However, the emerging complex puzzle of the diversity of training needs for the aforementioned trainee group, consisting of a mixture of formal and informal carers, calls for a careful and perhaps more radical than the usually attempted approach. To this extent, this paper describes elements of the innovative efforts followed upon the training design of the DISCOVER EU project. Specifically, simulatio… Show more

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Cited by 7 publications
(4 citation statements)
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“…In that context, serious applications for gaming have been developed for several purposes. These include secondary education, especially for STEM topics [ 50 , 51 ], healthcare education [ 52 ], and wellness and healthcare interventions [ 53 , 54 , 55 , 56 ]. All these “soft” implementations of serious games come in contrast to one of the more “hard” applications of it in the form of neuro-rehabilitation interventions [ 57 ].…”
Section: Methodsmentioning
confidence: 99%
“…In that context, serious applications for gaming have been developed for several purposes. These include secondary education, especially for STEM topics [ 50 , 51 ], healthcare education [ 52 ], and wellness and healthcare interventions [ 53 , 54 , 55 , 56 ]. All these “soft” implementations of serious games come in contrast to one of the more “hard” applications of it in the form of neuro-rehabilitation interventions [ 57 ].…”
Section: Methodsmentioning
confidence: 99%
“…The efforts taken for transferring virtual patients on different presentation platforms consist of the "crossenvironment" migration of VPs from the Web to MUVEs. Beginning with a simple manual transfer these repurposing efforts included both a dental VP [49] and initial cases for training scenarios of elderly care training [68] subject matter was in widely different areas of the overall healthcare field, the technical specifics were the same. The cases were deployed initially in Second Life and then in OS both in the form of a point-and-click adventure.…”
Section: Web Based Vps; Transferring To Muvesmentioning
confidence: 99%
“…The learning theory also apply by Chen et al (2011), Canto (2014, and Bamidis et al (2014). This process is based on four elements that allowing student to access their skill in experiencing the learning as shown on Fig.…”
Section: Methodsmentioning
confidence: 99%