2016 SAI Computing Conference (SAI) 2016
DOI: 10.1109/sai.2016.7556078
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Using tablet PC in the teaching and learning of secondary mathematics: A case of a girl's class in Mauritius

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Cited by 2 publications
(6 citation statements)
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“…This is demonstrated in learning situations by capturing angles and distance measurements of real-world images [41] [42]. More advanced geometric activities include i) spatial geometry, consisting of points, lines, polygons [43], ii) translation, reflection, and rotation [44]; and iii) 3D Geometry where users can manipulate shapes in the third dimension using hand gestures and touchscreens [45] Multi-discipline articles: There were multiple articles where a specific math subdiscipline was either not mentioned. These covered the broader topic of mathematics yet discussed either important pedagogical/technology approaches [10] [15] [46] [47] [48] or multiple math sub-disciplines were researched.…”
Section: Sci-encedirectmentioning
confidence: 99%
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“…This is demonstrated in learning situations by capturing angles and distance measurements of real-world images [41] [42]. More advanced geometric activities include i) spatial geometry, consisting of points, lines, polygons [43], ii) translation, reflection, and rotation [44]; and iii) 3D Geometry where users can manipulate shapes in the third dimension using hand gestures and touchscreens [45] Multi-discipline articles: There were multiple articles where a specific math subdiscipline was either not mentioned. These covered the broader topic of mathematics yet discussed either important pedagogical/technology approaches [10] [15] [46] [47] [48] or multiple math sub-disciplines were researched.…”
Section: Sci-encedirectmentioning
confidence: 99%
“…Another pedagogical approach to be mentioned is that of reciprocal peer tutoring. This is identified to be enabled by network and real-time communication features where learners can solve math problems within an app but also use the same app to demonstrate and teach other learners through video [44] and visual communication [41] [52] [60].…”
Section: Game-based Learningmentioning
confidence: 99%
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