2013
DOI: 10.1080/08832323.2011.649312
|View full text |Cite
|
Sign up to set email alerts
|

Using the Crossword Puzzle Exercise in Introductory Microeconomics to Accelerate Business Student Learning

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

2
12
0

Year Published

2014
2014
2024
2024

Publication Types

Select...
8

Relationship

1
7

Authors

Journals

citations
Cited by 15 publications
(14 citation statements)
references
References 7 publications
2
12
0
Order By: Relevance
“…This finding corresponds with studies conducted by Songur (2006), Saxena et al (2009), Whisenand andDunphy (2010) and Gürdal and Arslan (2011). Doing online puzzle activities accelerates learning for students and helps them learn networking terms (Franklin et al, 2003;Kalyani, 2007;Lin and Dunphy, 2012;Parsons and Oja, 2008;Whisenand & Dunphy) also support that finding. The statements of students that they like online puzzle activity, want to learn with these activities again and desire to see puzzles in other courses can be explained by motivation, one of the basic principles of learning.…”
Section: Conclusion and Suggestionsmentioning
confidence: 89%
“…This finding corresponds with studies conducted by Songur (2006), Saxena et al (2009), Whisenand andDunphy (2010) and Gürdal and Arslan (2011). Doing online puzzle activities accelerates learning for students and helps them learn networking terms (Franklin et al, 2003;Kalyani, 2007;Lin and Dunphy, 2012;Parsons and Oja, 2008;Whisenand & Dunphy) also support that finding. The statements of students that they like online puzzle activity, want to learn with these activities again and desire to see puzzles in other courses can be explained by motivation, one of the basic principles of learning.…”
Section: Conclusion and Suggestionsmentioning
confidence: 89%
“…In addition to the goal-setting strategy, professors may also provide active learning exercises, such as the use of game-play in the classroom, to promote students' motivation to learn and encourage students' participation (e.g., Mahmoud and Tanni, 2014;Lin and Dunphy, 2013). As noted by Lin and Dunphy (2013), game-play learning may serve as an important pedagogical method. The intent of game-play is to promote students' motivation to learn/interest in learning models and help them easily learn abstract and complicated concepts.…”
Section: Strategy Suggestionmentioning
confidence: 99%
“…Nursing students found crossword puzzles effective in alleviating the ennui often associated with the learning and rote memorization of basic research terminology (Brand, ). A study in which business majors did a crossword puzzle that focused on microeconomics terms found that the experimental group, which used the puzzle to study for a quiz, scored significantly higher on the quiz than the control group, which used a traditional study guide handout (Lin & Dunphy, ). A course on adolescent development found that students who used a crossword puzzle as a collaborative study tool for an exam preferred it to preparing for the exam individually outside of class (Weisskirch, ).…”
Section: Crossword Puzzle Studiesmentioning
confidence: 99%
“…However, numerous studies have shown that doing crossword puzzles has cognitive benefits (Campbell, ). Lin and Dunphy (), for instance, note that crosswords improve “spelling, reasoning, making inferences, evaluating choices, and drawing conclusions. Further, the exercise may enhance an individual's ability to memorize words” (p. 88).…”
Section: Crossword Puzzle Benefitsmentioning
confidence: 99%