2009
DOI: 10.2174/1874943700902010058
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Using the Speed-Accuracy Operating Characteristic to Visualize Performance with Pointing Devices

Abstract: There is a nearly limitless variety of alternatives to the traditional computer mouse, including trackballs, trackpads, joysticks, head-mounted mouse emulators, and eye-gaze systems, each with its own unique strengths and limitations. Two key challenges in selecting the most appropriate pointing device are (1) collecting accurate, comparable data describing the client's performance with each device under consideration and (2) aggregating, analyzing and displaying the data in a format that allows the client, cl… Show more

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Cited by 6 publications
(3 citation statements)
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“…Researchers have modeled this relationship in multiple contexts such as performing a two-dimensional computer access task, [29][30][31] three-dimensional navigation tasks in a VE 27,[32][33][34] and in real-world driving tasks. 35 The law provides a standardized framework that can be used to compare different input devices or different virtual-world setting.…”
Section: Data Preprocessing and Statistical Analysesmentioning
confidence: 99%
“…Researchers have modeled this relationship in multiple contexts such as performing a two-dimensional computer access task, [29][30][31] three-dimensional navigation tasks in a VE 27,[32][33][34] and in real-world driving tasks. 35 The law provides a standardized framework that can be used to compare different input devices or different virtual-world setting.…”
Section: Data Preprocessing and Statistical Analysesmentioning
confidence: 99%
“…Participants rarely used the undo function (mean = 2% of trials), despite the constant reminders. Pointing-related error rates show a speed-accuracy trade-off 24 ; thus, a low-correction rate was to be expected given the non-speeded nature of the task. These undone bets were generally of greater error magnitude (mean error = 70°) and in-line with random clicking (chance error = 90°) compared to the bets that replaced them (mean = 16°), indicating that these were mis-clicks rather than true responses.…”
Section: Resultsmentioning
confidence: 99%
“…Participants rarely used the undo function (mean = 2% of trials), despite the constant reminders. Pointing-related error rates show a speed-accuracy trade-off [24] ; thus, a low-correction rate was to be expected given the non-speeded nature of the task. These undone bets were generally of greater error magnitude error (mean = 70°) and in-line with random clicking (chance error = 90°) compared to the bets that replaced them (mean = 16°), indicating that these were mis-clicks rather than true responses.…”
Section: Resultsmentioning
confidence: 99%