2015 IEEE International Conference on Image Processing (ICIP) 2015
DOI: 10.1109/icip.2015.7351586
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Using the unity® game engine as a platform for advanced real time cinema image processing

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Cited by 6 publications
(3 citation statements)
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“…Re-projection of the low resolution depth map becomes a dense interpolation, fitting the resolution of the film camera. More details are presented in [5]. Note that shaders may also be used for many kernel-based image filtering.…”
Section: Depth and Color Image Registrationmentioning
confidence: 99%
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“…Re-projection of the low resolution depth map becomes a dense interpolation, fitting the resolution of the film camera. More details are presented in [5]. Note that shaders may also be used for many kernel-based image filtering.…”
Section: Depth and Color Image Registrationmentioning
confidence: 99%
“…The novelty and originality of the proposed work is that we show that using a game engine is also efficient for the following aspects: (1) managing physical interactions between real and virtual worlds, (2) coupling our previous system with a camera tracking system, (3) re-using all the information captured in real-time in post-production, (4) improving the realism of the virtual assets with the real scene lighting. At last, the results presented here are also more numerous than in [5]. This paper is outlined as follows: in section 2 we present some technical background features that are the bases of our solution and we compare them with relative works on this field.…”
Section: Introductionmentioning
confidence: 99%
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