2018
DOI: 10.1080/10447318.2018.1452351
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Using Variable Dwell Time to Accelerate Gaze-Based Web Browsing with Two-Step Selection

Abstract: In order to avoid the "Midas Touch" problem, gaze-based interfaces for selection often introduce a dwell time: a fixed amount of time the user must fixate upon an object before it is selected. Past interfaces have used a uniform dwell time across all objects. Here, we propose an algorithm for adjusting the dwell times of different objects based on the inferred probability that the user intends to select them. In particular, we introduce a probabilistic model of natural gaze behavior while surfing the web to in… Show more

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Cited by 21 publications
(23 citation statements)
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“…Probably the most common example is eye-typing [15,16,18,19,25,28]. Other applications include object selection on interfaces [12] and in real world [26], target search and selection [28], computer game control (ranging from simple puzzles [1] and classical games [6] to role-playing and first-person shooter video games [11,27]), facilitating attention switching between multiple visual displays [13], robotic device control [7], web-browsing [5,14], interacting with geographic information systems [3], developing interactive graphical user interface elements [20], projected display control in automotive and military aviation environments [23].…”
Section: Related Workmentioning
confidence: 99%
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“…Probably the most common example is eye-typing [15,16,18,19,25,28]. Other applications include object selection on interfaces [12] and in real world [26], target search and selection [28], computer game control (ranging from simple puzzles [1] and classical games [6] to role-playing and first-person shooter video games [11,27]), facilitating attention switching between multiple visual displays [13], robotic device control [7], web-browsing [5,14], interacting with geographic information systems [3], developing interactive graphical user interface elements [20], projected display control in automotive and military aviation environments [23].…”
Section: Related Workmentioning
confidence: 99%
“…Using gaze as an input method may not be comparable to the universal mouse and keyboard [14] because of the nature of the human eye movements and the physiology of the eye [17], yet it can still have several advantages. For people with physical disabilities gaze-based interaction provides a means to communicate and interact with technology and other people [5,6,17,18,20]. The performance of children with disabilities can be enhanced considerably through gaze controlled computers [10].…”
Section: Related Workmentioning
confidence: 99%
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