“…For web‐based or cellphone‐based games, it may be possible to obtain a complete record of skill acquistion by mining Big Data sources. - Big Data: Many of the most popular games are web‐based or cellphone‐based with the side effect that much or all of the interactions, decisions, and keystrokes made during the game are available in datafiles on the internet. Hence, researchers can obtain Big Data (Griffiths, ) and/or naturally occurring datasets (NODS, see Goldstone & Lupyan, ), which contain hundreds of thousands or millions of records (e.g., Huang, Yan, Cheung, Nagapan, & Zimmermann, ; Sangster, Mendonca, & Gray, ; Stafford & Haasnoot, ; Thompson, McColeman, Stepanova, & Blair, ).
- Joint Action and Teams: It seems fair to say that, outside of studies of language, the cognitive revolution has not greatly influenced the study of people in cooperative or competitive settings. In recent years, Joint Action (e.g., Knoblich, Butterfill, & Sebanz, ; Sebanz & Knoblich, ) has emerged primarily as the study of interactions between two humans.
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