2019
DOI: 10.3389/fpsyg.2019.02159
|View full text |Cite
|
Sign up to set email alerts
|

Using Virtual Environments to Improve Real-World Motor Skills in Sports: A Systematic Review

Abstract: In many settings, sports training can be difficult to organize, logistically complicated and very costly. Virtual environments (VE) have garnered interest as a tool to train real-world sports skills due to the realism and flexibility that they can deliver. A key assumption of VE-based training is that the learned skills and experiences transfer to the real world, but do they? Using PRISMA guidelines, this systematic review evaluated the available evidence regarding the transfer of motor skills from VE training… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
5

Citation Types

0
42
0
2

Year Published

2020
2020
2024
2024

Publication Types

Select...
5
2
1

Relationship

0
8

Authors

Journals

citations
Cited by 51 publications
(44 citation statements)
references
References 35 publications
0
42
0
2
Order By: Relevance
“…VR allows for the manipulation of the body representation in terms of structure, size, morphology, and perspective [3,4]. Skills learned in adequate VR training with proper stimuli can be transferred to a real-world setting (for review see [5]). Previous studies in the field of psychology have shown that a virtual body can increase the feeling of presence and the degree of reality (e.g.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…VR allows for the manipulation of the body representation in terms of structure, size, morphology, and perspective [3,4]. Skills learned in adequate VR training with proper stimuli can be transferred to a real-world setting (for review see [5]). Previous studies in the field of psychology have shown that a virtual body can increase the feeling of presence and the degree of reality (e.g.…”
Section: Introductionmentioning
confidence: 99%
“…There already exist some intervention studies in immersive VR, which showed benefits from such training (e.g. [33][34][35]) but the transfer into reality is often unresolved (for review see [5]). In addition, there are only a few studies, which compared sportsspecific behavior in VR and the real-world (e.g.…”
Section: Introductionmentioning
confidence: 99%
“…In developing an appropriate evidence base for the use of VR training, one of the biggest challenges is demonstrating real-world transfer (Michalski et al 2019). While evidence for positive transfer in sporting tasks is limited, there is a body of evidence from surgical skills training which suggests simulators can facilitate task expertise in the real world (Gurusamy et al 2008;Haque and Srinivasan 2006;Lerner et al 2010).…”
Section: Introductionmentioning
confidence: 99%
“…Despite the increase in the use of VR within sport science (for reviews see Neumann et al 2018;Michalski et al 2019), little work has been carried out that has examined expertise differences in simulated environments. In a recent study, Harris et al (2019a) examined the construct validity of a VR golf-putting simulator using elite and novice golfers.…”
Section: Introductionmentioning
confidence: 99%
“…Though ensuring level-corresponding training is difficult in the real world, it is much easier in virtual reality (VR). Moreover, training in VR also promises to improve real-world skills [2]. Regarding the specific approach of altering time in VR training, previous research studied the approach's effects on cognitive load [3]; however, its effects on motor skills have not yet been studied.…”
Section: Introductionmentioning
confidence: 99%