2014
DOI: 10.1177/1533317514545866
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Using Virtual Reality for Cognitive Training of the Elderly

Abstract: There is a pressing demand for improving the quality and efficacy of health care and social support services needed by the world's growing elderly population, especially by those affected by mild cognitive impairment (MCI) and Alzheimer's disease (AD)-type early-stage dementia. Meeting that demand can significantly benefit from the deployment of innovative, computer-based applications capable of addressing specific needs, particularly in the area of cognitive impairment mitigation and rehabilitation. In that c… Show more

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Cited by 139 publications
(98 citation statements)
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References 34 publications
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“…VR for dementia has also attracted recent attention [67], not just as a leisure activity, but also an assessment tool [68] and for delivering cognitive training [69]. The potential of VR and augmented reality, so-called mixed reality technologies, to support people with dementia in everyday activities, is currently being explored [70].…”
Section: Introductionmentioning
confidence: 99%
“…VR for dementia has also attracted recent attention [67], not just as a leisure activity, but also an assessment tool [68] and for delivering cognitive training [69]. The potential of VR and augmented reality, so-called mixed reality technologies, to support people with dementia in everyday activities, is currently being explored [70].…”
Section: Introductionmentioning
confidence: 99%
“…There exists an ample corpus of reported work done specifically on VR-based interventions intended to provide cognitive care to people with ADRD derived impairments (García-Betances et al, 2015a;2015b;. Based on that accumulated experience we propose the adoption of a user-centered designed-for-the-goal customizable design type of approach for the design of these interventions (García-Betances, 2017).…”
Section: User-centered Design Paradigmmentioning
confidence: 99%
“…Nonpharmacological therapies being developed are mostly intended, not as alternatives, but as convenient ways to indirectly mitigate the burdens of the patients and of the other stakeholders. Cognitive care interventions based on human-computer interaction are among the most promising non-pharmacological therapeutic approaches being researched to deal with the consequences of ADRD (García-Betances et al, 2015a).…”
Section: Introductionmentioning
confidence: 99%
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“…The application of virtual reality (VR) approaches in the ield of rehabilitation is extensively reported, and it has been shown to have certain beneits, not only in the recovery of motor dysfunctions [43], but also in improving cognitive impairment [44,45]. VR therapies are based on the generation of a real-time threedimensional environment that makes the patients feels as if they are in a real situation [46].…”
Section: Aot and Virtual Reality: Two Heads Of The Same Coinmentioning
confidence: 99%