“…By selectively manipulating key components within virtual social situations, researchers can investigate how individuals learn to associate social stimuli with threat or reward, and how they adapt their own behavior. This applies to components like the (social) context (Glotzbach et al, 2012;Marusak et al, 2017), the behavior of virtual interaction partners comprising verbal utterances (Shiban et al, 2015), facial expressions (Lange & Pauli, 2019), direction of gaze (Kyrlitsias et al, 2020;Rubo & Gamer, 2021), and gestures (Bailenson & Yee, 2005;Pavlidou et al, 2023), as well as the role, position, and appearance of the participants within the virtual environment (Banakou et al, 2013(Banakou et al, , 2018Yaremych & Persky, 2019;Yee & Bailenson, 2007). Furthermore, previous studies have provided first evidence that trait social anxiety modulates these learning processes and affects people's social approach and avoidance behavior in VR concerning place preferences (Kiser et al, 2022), interpersonal distance (Lange & Pauli, 2019), and visual attention (Reichenberger et al, 2020).…”