Proceedings Computer Graphics International 2003
DOI: 10.1109/cgi.2003.1214474
|View full text |Cite
|
Sign up to set email alerts
|

Using virtual reality to bring Singaporean heritage to life

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(2 citation statements)
references
References 1 publication
0
2
0
Order By: Relevance
“…They can work with visualization and modeling software and visit fully immersive 3D interactive reconstructed heritage sites that are no longer in existence or are inaccessible. Such exploratory environments immerse learners in simulated and animated discoveries of an ancient Syngaporian heritage site (Song, Elias, Muller-Witting, & Chan, 2003) and engage them in construction of simulated cities. Technological advances have also increased access to vast resources of data and information and greatly enhanced global connections.…”
Section: Digital Microworlds As Constructivist Learning Environmentsmentioning
confidence: 99%
“…They can work with visualization and modeling software and visit fully immersive 3D interactive reconstructed heritage sites that are no longer in existence or are inaccessible. Such exploratory environments immerse learners in simulated and animated discoveries of an ancient Syngaporian heritage site (Song, Elias, Muller-Witting, & Chan, 2003) and engage them in construction of simulated cities. Technological advances have also increased access to vast resources of data and information and greatly enhanced global connections.…”
Section: Digital Microworlds As Constructivist Learning Environmentsmentioning
confidence: 99%
“…Milgram and Kishino (1994) examine the "virtual space" and "reality" in the same visual display environments. Bowman (1998) Song (2003) applies Virtual Reality to build a Virtual tour system of Singaporean Heritage. This system uses a Chinese calligraphy brush as its inactive interface.…”
Section: ■ 22 Interactive and Immersive Multimediamentioning
confidence: 99%