“…Vitruvius was responsible for establishing the core principles for all ancient Roman architecture through the triadic principles of utilitas, firmitas, and venustas. Repurposed for applied game design, the philosophy is to encourage critical design awareness and offer a perspective on balancing an applied game's utilitas (purpose), firmitas (sustainability) and venustas (game-play experience) [2]. Utilitas or purpose is when a game fulfills its tactical purpose; Firmitas or sustainability is when the game is properly embedded in the context, obtainable or available to users and players, has a service or syllabus designed around it, and aims to create a perceivable impact in the chosen domain; Venustas or game-play experience is when the game provides a meaningful holistic experience (e.g., graphics, sound, game-play, etc.,) for the player.…”