2014
DOI: 10.1108/jat-02-2014-0009
|View full text |Cite
|
Sign up to set email alerts
|

Using Wii technology to explore real spaces via virtual environments for people who are blind

Abstract: Structured AbstractPurpose -Virtual environments (VEs) that represent real spaces (RSs) give people who are blind the opportunity to build a cognitive map in advance that they will be able to use when arriving at the RS.Design -In this research study Nintendo Wii based technology was used for exploring VEs via the Wiici application. The Wiimote allows the user to interact with VEs by simulating walking and scanning the space.Finding -By getting haptic and auditory feedback the user learned to explore new space… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2015
2015
2015
2015

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 17 publications
0
1
0
Order By: Relevance
“…“Haptics,” which refers to sensing and manipulation through touch, is another modality for interacting with a VE that can provide the user with tactile, kinesthetic, and reaction force information about the environment, as well as a means of controlling events in the VE. Use of a virtual smart cane based on haptic and audio has been reported for people who are blind (Chaudary, & Pulli, 2014; Evett, Battersby, Ridley, & Brown, 2009; Lahav, et al, In Press; Lahav & Mioduser, 2004; Simonnet, Guinard, & Tisseau, 2006). These research results have expressed the validity and potential of such systems for use by people who are blind.…”
Section: Introductionmentioning
confidence: 99%
“…“Haptics,” which refers to sensing and manipulation through touch, is another modality for interacting with a VE that can provide the user with tactile, kinesthetic, and reaction force information about the environment, as well as a means of controlling events in the VE. Use of a virtual smart cane based on haptic and audio has been reported for people who are blind (Chaudary, & Pulli, 2014; Evett, Battersby, Ridley, & Brown, 2009; Lahav, et al, In Press; Lahav & Mioduser, 2004; Simonnet, Guinard, & Tisseau, 2006). These research results have expressed the validity and potential of such systems for use by people who are blind.…”
Section: Introductionmentioning
confidence: 99%