Utilising Gamification in Improving Learning Motivation among Multimedia Education Undergraduates
Ravina Thivarah,
Nor Zuhaidah Mohamed Zain,
Ummu Husna Azizan
et al.
Abstract:Gamification is a teaching method that promotes element of game playing that can be implemented in educational environments to stimulate students interactively. Use of gamification in educational environments are aimed to attract students and encourage learning and problem-solving processes. This research paper presents an empirical study that investigated the use of gamification to improve learning motivation among Multimedia Education undergraduates at a public university in Malaysia. The data were analysed … Show more
Set email alert for when this publication receives citations?
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.