2023
DOI: 10.6007/ijarped/v12-i3/19438
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Utilising Gamification in Improving Learning Motivation among Multimedia Education Undergraduates

Ravina Thivarah,
Nor Zuhaidah Mohamed Zain,
Ummu Husna Azizan
et al.

Abstract: Gamification is a teaching method that promotes element of game playing that can be implemented in educational environments to stimulate students interactively. Use of gamification in educational environments are aimed to attract students and encourage learning and problem-solving processes. This research paper presents an empirical study that investigated the use of gamification to improve learning motivation among Multimedia Education undergraduates at a public university in Malaysia. The data were analysed … Show more

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