2021
DOI: 10.2196/25052
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Validation of a Portable Game Controller to Assess Peak Expiratory Flow Against Conventional Spirometry in Children: Cross-sectional Study

Abstract: Background International asthma guidelines recommend the monitoring of peak expiratory flow (PEF) as part of asthma self-management in children and adolescents who poorly perceive airflow obstruction, those with a history of severe exacerbations, or those who have difficulty controlling asthma. Measured with a peak flow meter, PEF represents a person’s maximum speed of expiration and helps individuals to follow their disease evolution and, ultimately, to prevent asthma exacerbations. However, patie… Show more

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Cited by 5 publications
(2 citation statements)
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“…Gamification of medical interventions is an exciting concept for improving medical care adherence. Breathing games for the incentive spirometer is a familiar idea, with one group brainstorming a suite of games for asthmatics focusing on breathing metaphors as incentives for spirometer use [ 26 ], while others developed video games to incentivize breathing exercises and peak expiratory flow using digital flowmeters [ 18 , 27 ]. There exists an abandoned patent around the use of the incentive spirometer as a game controller [ 28 ] and an active patent around use of the flowmeter in video games [ 29 ], further supporting the popularity of the idea.…”
Section: Discussionmentioning
confidence: 99%
“…Gamification of medical interventions is an exciting concept for improving medical care adherence. Breathing games for the incentive spirometer is a familiar idea, with one group brainstorming a suite of games for asthmatics focusing on breathing metaphors as incentives for spirometer use [ 26 ], while others developed video games to incentivize breathing exercises and peak expiratory flow using digital flowmeters [ 18 , 27 ]. There exists an abandoned patent around the use of the incentive spirometer as a game controller [ 28 ] and an active patent around use of the flowmeter in video games [ 29 ], further supporting the popularity of the idea.…”
Section: Discussionmentioning
confidence: 99%
“…Both games were translated and are now accessible in French, English, Spanish, Chinese, Russian, Arabic, Portuguese, Japanese, Vietnamese, Korean, Farsi, Turkish, German, and Italian. In addition, our team conducted a second study, where 158 children tested a game played using a breath-activated controller, which enables the assessment of one's breathing capacity [34].…”
Section: Continued Development Of the Sgsmentioning
confidence: 99%