2021
DOI: 10.1590/0034-7167-2020-1107
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Validation of an educational game about first aid for schoolchildren

Abstract: Objectives: to validate the content and appearance of an educational game about first aid for schoolchildren with experts in education and health. Methods: this is a methodological, quantitative and descriptive research, carried out using the Delphi technique, using an online collection instrument, covering 55 items of the game. Content and appearance assessment was performed by 26 judges. The data were analyzed using Content Validity index. Results: the final prototype is presented in a board format, composed… Show more

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Cited by 11 publications
(8 citation statements)
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“…Dutra et al (20) validated the educational game, called "Life in game", for teaching first aid to school-aged children, achieving 95% approval from experts in two Delphi rounds. Serving as an innovative pedagogical tool, the game offers a dynamic approach compared to traditional methods.…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…Dutra et al (20) validated the educational game, called "Life in game", for teaching first aid to school-aged children, achieving 95% approval from experts in two Delphi rounds. Serving as an innovative pedagogical tool, the game offers a dynamic approach compared to traditional methods.…”
Section: Discussionmentioning
confidence: 99%
“…Simulation-based education represents a valuable teaching strategy within the realm of medical education, offering a secure practice environment for both learners and patients (13,(18)(19)(20)(21). Additionally, it goes beyond traditional teaching methods, presenting opportunities for learners to acquire not only technical skills but also essential non-technical skills such as leadership, teamwork, and communication (13,(18)(19)(20)(21). While simulation-based education and game-based learning share overarching educational goals, they differ in their approaches.…”
Section: Simulation As a Strategy For Training First Aid And Bls Skillsmentioning
confidence: 99%
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“…For the validation of the board game, three data collection forms were developed, one for each group of judge experts. The forms were adapted from another study [14], using a 4-point Likert agreement Then, S-CVI was calculated by taking the sum of the I-CVIs divided by the total number of items. A consensus of at least 0.78 was considered valid for I-CVI, and 0.80 for S-CVI [21].…”
Section: Stage 3: Content Validationmentioning
confidence: 99%
“…By analyzing the evaluation by experts in the field, the aim is to assess whether the game's content effectively addresses the criteria necessary for measuring what is intended to be investigated and improved [13]. In this scenario, the validation process highlights the reliability of the game and the feasibility of this technique for use in educational practices [14].…”
Section: Introductionmentioning
confidence: 99%