2021
DOI: 10.1007/978-3-030-69143-1_20
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Validation of Student Psychological Player Types for Game-Based Learning in University Math Lectures

Abstract: Game-based learning can make educational activities more manageable and planned, and therefore contribute to the achievement of a more productive educational result. To enable adaptive and personalized learning process, the knowledge of learning game player psychological types is required. Player type can be established using a questionnaire such as HEXAD. We present the analysis of the student survey results using statistical analysis, correlation analysis, Principal Component Analysis (PCA) and Exploratory F… Show more

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Cited by 8 publications
(2 citation statements)
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References 25 publications
(28 reference statements)
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“…There are concerns regarding the optimal duration for immersion in virtual worlds, with factors such as cognitive load, physical comfort, and psychological impact which may have diverse learning effects due to differences in learner psychological types [161]. While specific time limits may vary depending on the individual and context, it is generally advised to moderate usage to prevent negative effects like virtual reality sickness, eye strain, or decreased real-world social interactions.…”
Section: Challenges Encounteredmentioning
confidence: 99%
“…There are concerns regarding the optimal duration for immersion in virtual worlds, with factors such as cognitive load, physical comfort, and psychological impact which may have diverse learning effects due to differences in learner psychological types [161]. While specific time limits may vary depending on the individual and context, it is generally advised to moderate usage to prevent negative effects like virtual reality sickness, eye strain, or decreased real-world social interactions.…”
Section: Challenges Encounteredmentioning
confidence: 99%
“…Multimodal learning [38] is an instructional approach that recognizes that students have different learning styles and preferences, such as visual, auditory, and kinesthetic [39], and that learning is most effective when multiple modes of representation and engagement are used. Digital escape rooms can be designed to incorporate multiple modes of representation and engagement, such as videos, images, text, and audio, as well as interactive elements that require students to use a combination of visual, auditory, and kinesthetic skills to solve problems [40]. For example, students may be required to solve math problems using virtual manipulatives and listen to audio instructions.…”
Section: Literature Review 21 Theoretical Framework For Understanding...mentioning
confidence: 99%