2022
DOI: 10.24036/jippsd.v6i2.112939
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Validitas Pengembangan LKPD Menggunakan Model TTW pada Pembelajaran Tematik Terpadu di Kelas IV Sekolah Dasar

Abstract: Based on the results of the preliminary analysis, it was found that the LKPD circulating in schools had not been able to direct students to study independently. This study aims to develop LKPD using the TTW model. The type of research used is the type of research and development (R & D), which uses a 4-D model. This model consists of 4 stages of development, namely definition, design, development, and dissemination. This research is only up to the stage of development that is to development. Data collectio… Show more

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“…The following are common elements of a game that are used in gamification. The following are elements of gamification (Ariani, 2020). The use of game elements in gamification can be adjusted to the analysis of student or instructional needs, because the use of these elements will basically continue to change according to developments in people's gaming tastes, this will also be influenced by developments in information technology.…”
Section: Introductionmentioning
confidence: 99%
“…The following are common elements of a game that are used in gamification. The following are elements of gamification (Ariani, 2020). The use of game elements in gamification can be adjusted to the analysis of student or instructional needs, because the use of these elements will basically continue to change according to developments in people's gaming tastes, this will also be influenced by developments in information technology.…”
Section: Introductionmentioning
confidence: 99%