2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) 2018
DOI: 10.1109/vs-games.2018.8493447
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Validity of Virtual Reality Training for Motor Skill Development in a Serious Game

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Cited by 8 publications
(8 citation statements)
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“…It should be noted that this article is an extended version of our conference paper, for this see Harvey et al [28].…”
Section: Introductionmentioning
confidence: 99%
“…It should be noted that this article is an extended version of our conference paper, for this see Harvey et al [28].…”
Section: Introductionmentioning
confidence: 99%
“…Designers worked on the development of virtual reality gaming environments and used connected add-ons (eg, steams VR, virtual guns, Joystick simulators and game controllers) in order to provide more realism to the virtual games. 16,27 Several researchers proposed using a virtual reality environment for shooters training. 15,17,27,28 However, experiments showed that there is a disconnection in the interaction between the physical and virtual elements which would affect the efficiency of any training system looking for the development of motor skills.…”
Section: Related Workmentioning
confidence: 99%
“…However, most of these devices were exclusively conceived to be used in shooting ranges. Thus, Harvey, Selmanovic 16 stated that only manufacturer information provides context to the ability of these systems to improve task performance (further information: SimHunt Shooting, Winchester Total Recoil, Dry Fire, Shot Pro 2000 16 ). Nevertheless, few studies have investigated the outcomes of shotguns sport on simple and complex reaction time, performance expectancy, and self-efficacy with a scientific purpose.…”
Section: Related Workmentioning
confidence: 99%
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