2009
DOI: 10.1016/j.mathsocsci.2009.07.003
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Values on regular games under Kirchhoff’s laws

Abstract: The Shapley value is a central notion defining a rational way to share the total worth of a cooperative game among players. We address a general framework leading to applications to games with communication graphs, where the feasible coalitions form a poset whose all maximal chains have the same length. Considering a new way to define the symmetry among players, we propose an axiomatization of the Shapley value of these games. Borrowing ideas from electric networks theory, we show that our symmetry axiom and t… Show more

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Cited by 26 publications
(19 citation statements)
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“…For example, Algaba et al [24] consider it in games on antimatroids, Bilbao and Edelman [5] studied it on convex geometries, and Bilbao and Ordoñez [25] and Algaba et al [26] on augmenting systems. Convex geometries and augmenting systems have been shown to be contained in the class of so-called regular set systems considered by Honda and Grabisch [7] and Lange and Grabisch [8], who also consider an extension of the precedence Shapley value to games on regular set systems. We can use the 'maximal chains' in the definition of a regular set system to extend the hierarchical measure to this class.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…For example, Algaba et al [24] consider it in games on antimatroids, Bilbao and Edelman [5] studied it on convex geometries, and Bilbao and Ordoñez [25] and Algaba et al [26] on augmenting systems. Convex geometries and augmenting systems have been shown to be contained in the class of so-called regular set systems considered by Honda and Grabisch [7] and Lange and Grabisch [8], who also consider an extension of the precedence Shapley value to games on regular set systems. We can use the 'maximal chains' in the definition of a regular set system to extend the hierarchical measure to this class.…”
Section: Discussionmentioning
confidence: 99%
“…In many applications, there is some structure on the player set. In the literature, such structures can be modeled by various combinatorial structures, such as 'classic' undirected graphs in Myerson [1] or directed graphs in Gilles et al [2] or Faigle and Kern [3], but also more general structures such as antimatroids in Algaba et al [4], convex geometries in Bilbao and Edelman [5], augmenting systems in Bilbao [6], regular set systems in Honda and Grabisch [7] and Lange and Grabisch [8] or union stable systems in Algaba et al [9,10]. In the underlying paper, we focus on games, where there is a hierarchical structure on the set of players.…”
Section: Introductionmentioning
confidence: 99%
“…This value, however, does not coincide with the Shapley value (3) that arises naturally from the Monge algorithm for this class. The notion of games on regular set systems introduced by Lange and Grabisch (see [22], where a Shapley-like value is proposed) is also closely related to Myerson games. (F, v) is an augmenting system in the sense of Bilbao [5] if it satisfies for all F, G ∈ F with F ⊆ G,…”
Section: Communication Structuresmentioning
confidence: 99%
“…Other examples arise from models where N is (partially) ordered by some dominance or preference relation (e.g., Derks and Gilles [8], Faigle and Kern [14,15], Gilles et al [17], Grabisch and Lange [18], Hsiao and Raghavan [19]). The latter model was further relaxed and studied by Algaba et al [3], Bilbao et al [2,5] to combinatorial coalition structures of so-called antimatroids, convex geometries and augmenting systems, and by Lange and Grabisch to regular set systems [22]. All these generalized models for cooperation rely on their particular combinatorial structure for the definition of Shapley-type values, Weber sets and cores.…”
Section: Introductionmentioning
confidence: 99%
“…If one discards the assumption that individuals are completely free in forming coalitions, one arrives at refinements which incorporate certain constraints in coalition formation. Examples are games with permission structures (Gilles et al [6]), games with precedence constraints (Faigle and Kern [5]) and games on regular systems (Lange and Grabisch [12]). Such constraints can also be motivated by restrictions on communication.…”
Section: Introductionmentioning
confidence: 99%