Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems 2018
DOI: 10.1145/3173574.3173902
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Cited by 50 publications
(6 citation statements)
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“…For example, Linxen et al [142] found that non-Western participants are underrepresented at CHI. Similarly, the novelty effects of XR reported by many researchers [113,199,213] emphasize the need for long-term exploration of XR technologies in general.…”
Section: Transferability Of Our Results To General Xr and Hci Researchmentioning
confidence: 91%
“…For example, Linxen et al [142] found that non-Western participants are underrepresented at CHI. Similarly, the novelty effects of XR reported by many researchers [113,199,213] emphasize the need for long-term exploration of XR technologies in general.…”
Section: Transferability Of Our Results To General Xr and Hci Researchmentioning
confidence: 91%
“…The audio system can contribute to a more immersive experience in games played on screens [ 86 ]. The haptic feedback has been shown to enhance user performance and enhance interaction in a fully IVR environment [ 87 , 88 ].…”
Section: Discussionmentioning
confidence: 99%
“…Technological advances in video games that enable the use of sophisticated realtime realistic rendering systems in VR have an impact on the user's experience (Ivory and Kalyanaraman, 2007), which in turn leads to an increased sense of presence (Lombard and Ditton, 1997). Although sound has little impact on game immersion (Rogers et al, 2018), the combination of current VR audio and image technologies can enhance the visual and auditory experience, resulting in a more concise and plausible perception of space and embodiment. Immersion in the simulation would result from the user's physical connection to the environment and spatial participation, which can have a prosocial impact (Young et al, 2022).…”
Section: Discussionmentioning
confidence: 99%