Competition among adaptive video streaming players severely diminishes user-QoE. When players compete at a bottleneck link many do not obtain adequate resources. This imbalance eventually causes ill effects such as screen flickering and video stalling. There have been many attempts in recent years to overcome some of these problems. This work focuses on such a situation. It evaluates current stochastic adaptive video players at a bottleneck link and when the number of players increases. Experimental setup includes the TAPAS player and emulated network conditions. The results show mDASH outperforms x-MDP, sdpDASH and the Conventional players.