2016
DOI: 10.1111/cgf.12842
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VBTC: GPU‐Friendly Variable Block Size Texture Encoding

Abstract: Recent advances in computer graphics have relied on high‐quality textures in order to generate photorealistic real‐time images. Texture compression standards meet these growing demands for data, but current texture compression schemes use fixed‐rate methods where statically sized blocks of pixels are represented using the same numbers of bits irrespective of their data content. In order to account for the natural variation in detail, we present an alternative format that allows variable bit‐rate texture compre… Show more

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Cited by 3 publications
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