Velocity Skinning for Real-time Stylized Skeletal Animation
Damien Rohmer,
Marco Tarini,
Niranjan Kalyanasundaram
et al.
Abstract:Figure 1: Left: Skeletal rig, with a single bone in the head: When animated using velocity skinning, secondary animation effects are automatically added to the ear, and face, while the horn can be set as rigid. Right: The native efficiency and simplicity of the method is compatible with GPU implementation used to compute thousands of animated cows in real-time.
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