Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces 2018
DOI: 10.1145/3279778.3279794
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Velt

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Cited by 16 publications
(2 citation statements)
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“…Our VR system is implemented using Unity's 3D game engine for rendering and Velt [15] for the overall data flow. An Oculus Quest headset renders our VR applications and its SDK comes with built-in inside-out tracking for headset positions and hand poses.…”
Section: Combining Hand Tracking With Tapid Eventsmentioning
confidence: 99%
“…Our VR system is implemented using Unity's 3D game engine for rendering and Velt [15] for the overall data flow. An Oculus Quest headset renders our VR applications and its SDK comes with built-in inside-out tracking for headset positions and hand poses.…”
Section: Combining Hand Tracking With Tapid Eventsmentioning
confidence: 99%
“…Alternatively, a foot pedal could be used to perform this button press. We use the Velt Framework [10] to handle the data flow of the system and the communication between its various components. This node-based framework is a Unity 3D plugin and simplifies the creation and inspection of data flow pipelines, including pre-processing, network communication, etc.…”
Section: System Implementationmentioning
confidence: 99%