2018
DOI: 10.1007/s10055-018-0364-1
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Verification of the possibility and effectiveness of experiential learning using HMD-based immersive VR technologies

Abstract: This paper examines the possibility of experiential learning in a virtual space using head-mounted-display-based immersive virtual reality (VR) technologies. Experiential learning refers to learning through direct experiences in the context of learning. Realistically, experiential learning is impossible in most cases, but VR technologies allowing direct interaction with virtual environments and objects are being developed and commercialized. These technologies are predicted to enhance vividness, interactivity,… Show more

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Cited by 136 publications
(90 citation statements)
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References 54 publications
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“…Perhaps the loss of selfconsciousness in VR is uncomfortable as it is accompanied with a separation from reality and a loss of sense of the immediate environment that it creates dissociative rather than positively experiences that individuals would not wish to pursue in VR in specific. These unexpected findings require further investigation as they support the notion that there may be a need for revising flow theories in the emerging VR context [32].…”
Section: Page 1201mentioning
confidence: 76%
See 1 more Smart Citation
“…Perhaps the loss of selfconsciousness in VR is uncomfortable as it is accompanied with a separation from reality and a loss of sense of the immediate environment that it creates dissociative rather than positively experiences that individuals would not wish to pursue in VR in specific. These unexpected findings require further investigation as they support the notion that there may be a need for revising flow theories in the emerging VR context [32].…”
Section: Page 1201mentioning
confidence: 76%
“…For example: work carried out to compare experiences of flow across different VR content types and use lengths did not reach a clear conclusion on the extent to which individuals lose their sense of time and experience flow in VR [49]. Another experimental research failed to identify a significant correlation between different VR technologies and experiences of flow, specifically pointing towards a need for revisiting the flow theory in the context of VR so as to identify whether it holds in this new context [32]. Furthermore, most of the studies on flow in VR have been in experimental settings that may not reflect real experiences.…”
Section: Flow In Vrmentioning
confidence: 99%
“…This is attributed to the user's ability to freely navigate and engage the environment and learn by exploring and observing complexities of the environment that are not otherwise easily understood (Winn et al, 2002). uccess of the experiential learning depends on the types of tasks that the user is performing and vividness and level of realism of the environment (Kwon, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…Based on these results, the possibility of learning using VR was lauded, and it was stressed that while learning using VR does not guarantee improvement in the learning effect at this stage, it showed an improvement of the learners' interest and motivation, which have a critical impact on the learning effect [2]. Kwon (2019) used HMD-based immersive VR technologies in elementary school science classes to see if it is possible to have experiential learning similar to real life in a virtual space. He developed lunar exploration content that students could not carry out in real life, and conducted comparative experiments.…”
Section: Introductionmentioning
confidence: 99%
“…The result was that the better the VR technology's vividness and interactivity were, the greater the learning effect was, as the learners could have virtual experiences close to the real experiences. Based on the results of such experiment, the findings of such experiment showed that experiential learning with VR is possible and, along with the continuous evolution of technology, experiential learning that offers experience identical to reality in the near future [3].…”
Section: Introductionmentioning
confidence: 99%