2022
DOI: 10.1016/j.ijcci.2021.100376
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VIC — A Tangible User Interface to train memory skills in children with Intellectual Disability

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Cited by 16 publications
(4 citation statements)
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References 39 publications
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“…The most frequent type of disability among the participants of the studies (Q5) was intellectual disability, hence the importance of working on the previously mentioned skills, since these are the ones in which they encounter more difficulties and limitations. Lastly, regarding the age of the participants (Q6), the range of 7-12 years stands out, as working from early ages is considered fundamental for the diagnosis and treatment in order to attain more significant and long-lasting improvements (Beccaluva et al, 2022).…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…The most frequent type of disability among the participants of the studies (Q5) was intellectual disability, hence the importance of working on the previously mentioned skills, since these are the ones in which they encounter more difficulties and limitations. Lastly, regarding the age of the participants (Q6), the range of 7-12 years stands out, as working from early ages is considered fundamental for the diagnosis and treatment in order to attain more significant and long-lasting improvements (Beccaluva et al, 2022).…”
Section: Discussionmentioning
confidence: 99%
“…Memory was also investigated, especially in people with intellectual disability. Beccaluva et al (2022) suggest that not only is it positive to work with technological resources to foster these skills, but their collaborative use provides even more benefits. Fage et al (2019) addressed emotions in adolescents with ASD and ID, reporting promising results.…”
Section: Experiences With Technology In People With Disabilities: Ski...mentioning
confidence: 99%
“…Numerous studies highlight the potential of tangible technologies in aiding individuals with intellectual disabilities, fostering the development of cognitive, sensorimotor, social, and behavioral skills (Antle & Wise, 2013;Falcão, 2017;Gelsomini et al, 2021;Beccaluva et. al., 2022).…”
Section: Inclusion and Tdstmentioning
confidence: 99%
“…The work in [42] assess motivation to perform physical activity based on the use of system fit-for-purpose to avoid the lack of user-friendliness found by existing exergames. The work in [43] presents a user interface to train memory skills in children with intellectual disability. The success of the proposed tool is evaluated in terms of usability, likability and potential for adoption.…”
Section: Previous Workmentioning
confidence: 99%