2022
DOI: 10.3991/ijim.v16i16.32889
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ViCT—Virtual Campus Tour Environment with Spherical Panorama: A Preliminary Exploration

Abstract: ViCT or spelled "VISIT", is the name of a web-based application that is being developed to display various points and locations from the campus environment that can be accessed virtually. ViCT aims to help users, students, and the public explore campus with digital freedom of movement anytime and anywhere, educating users about campus facilities and services with an immersive technology experience that is eco-friendly and fun. The application development concept is unlimited visits and easily accessible via de… Show more

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Cited by 21 publications
(17 citation statements)
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“…The learning paradigm change is driven by the rapid development of technology such as augmented reality (AR), virtual reality (VR), mixed reality (MR), artificial intelligence (AI), the internet of things (IoT), blockchain, non-fungible tokens (NFT), and metaverse, which world technology companies are currently developing. This latest technological advancement will become a trend in the coming year, bringing changes in various aspects of human life [5]. Technological and digital transformation was also triggered by the COVID-19 pandemic two years ago, which is still not over [6].…”
Section: Introductionmentioning
confidence: 99%
“…The learning paradigm change is driven by the rapid development of technology such as augmented reality (AR), virtual reality (VR), mixed reality (MR), artificial intelligence (AI), the internet of things (IoT), blockchain, non-fungible tokens (NFT), and metaverse, which world technology companies are currently developing. This latest technological advancement will become a trend in the coming year, bringing changes in various aspects of human life [5]. Technological and digital transformation was also triggered by the COVID-19 pandemic two years ago, which is still not over [6].…”
Section: Introductionmentioning
confidence: 99%
“…Society is now facing the metaverse era, in which everything is made virtual through the use of Augmented Reality (AR) and Virtual Reality (VR). AR technology allows us to embed virtual objects into the real physical world, while VR involves using 3D computer modeling to immerse ourselves in a 3D virtual environment [22]. Even though the metaverse does not necessarily require us to wear a VR headset or any other accessories, experts believe that virtual reality technology will become an essential part of the new ecosystem.…”
Section: Metaverse For Educationmentioning
confidence: 99%
“…This implies that researchers actively discussed AR/VR technology in literature studies and application development. AR/VR technology is widely used in education, medical therapy, psychology, health sciences, and engineering [14]- [19]. In education, it is widely used as a support for learning in the form of AR/VR-based media.…”
Section: Publication Distributionmentioning
confidence: 99%