2006 IEEE International Conference on Multimedia and Expo 2006
DOI: 10.1109/icme.2006.262778
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Video and Audio Editing for Mobile Applications

Abstract: Video content creation and consumption have been increasingly available for the masses with the emergence of handheld devices capable of shooting, downloading, and playing videos. Video editing is a natural and necessary operation that is most commonly employed by users for finalizing and organizing their video content. With the constraints in processing power and memory, conventional spatial domain video editing is not a solution for mobile applications. In this paper, we present a complete video editing syst… Show more

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Cited by 7 publications
(4 citation statements)
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“…Even worse the Android platform does not provide direct access to arbitrary frames in the video stream. This has to do with the complex internal structure of modern video codecs [6,9]. But such a function is vital for a quick response.…”
Section: Methodsmentioning
confidence: 99%
“…Even worse the Android platform does not provide direct access to arbitrary frames in the video stream. This has to do with the complex internal structure of modern video codecs [6,9]. But such a function is vital for a quick response.…”
Section: Methodsmentioning
confidence: 99%
“…Laboratory tests and short-time field experiments are reported with good results. Hourunranta et al [6] describe a system for editing video on mobile devices but their work focuses on the necessary video editing algorithms and their implementation on mobile devices. No solution for the user interface is provided.…”
Section: Solutions For Editing Videomentioning
confidence: 99%
“…The first of them were fixedfunction accelerators [6], whereas the latest standard, OpenGL ES 2.0 [7], allows for programmatic access to the GPU via programs written in a shading language. Applications such as mobile video editing [8] and mobile computer vision [9] are examples that have suitable computing use cases for current and future generations of mobile GPU. Usually there is no heavy 3D graphics running concurrently with these applications so the GPU is available for other processing.…”
Section: Introductionmentioning
confidence: 99%