Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2005
DOI: 10.1145/1073368.1073375
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Video-based character animation

Abstract: In this paper we introduce a video-based representation for free viewpoint visualization and motion control of

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Cited by 59 publications
(44 citation statements)
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References 29 publications
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“…We describe both the construction of the Surface Motion Graph, and an optimisation algorithm that can incorporate high-level user constraints on timing, position and motion to synthesise high quality animated sequences. This extends earlier re- search on Surface Motion Graphs [Starck et al 2005;Huang et al 2009] which used unaligned mesh sequences and required manual graph construction. In this paper, 3D mesh sequences are first nonrigidly aligned [Budd et al 2012] to produce a temporally coherent 4D sequence.…”
Section: Introductionmentioning
confidence: 68%
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“…We describe both the construction of the Surface Motion Graph, and an optimisation algorithm that can incorporate high-level user constraints on timing, position and motion to synthesise high quality animated sequences. This extends earlier re- search on Surface Motion Graphs [Starck et al 2005;Huang et al 2009] which used unaligned mesh sequences and required manual graph construction. In this paper, 3D mesh sequences are first nonrigidly aligned [Budd et al 2012] to produce a temporally coherent 4D sequence.…”
Section: Introductionmentioning
confidence: 68%
“…This allows non-linear interpolation between captured sequences at transitions giving improved motion continuity over previous surface motion graph approaches based on a single frame transitions [Starck et al 2005;Huang et al 2009]. The use of a separate learnt deformation space for each body part also extends the range of motion allowing synthesis of novel poses outside the observed range of motion.…”
Section: Discussion and Limitationsmentioning
confidence: 99%
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“…In related work [16] we proposed animation by example using free-viewpoint video of human motions to provide a complete 3D digital representation. In this paper we present a complete system for surface capture and a free-viewpoint video representation suitable for use in animation production from a recorded human performance.…”
Section: Related Work (Sidebar Refs [2]-[16])mentioning
confidence: 99%
“…In previous research on 3D video surface similarity has been defined either manually or through a shape descriptor. Starck et al [20] manually identify transitions to construct a motion graph for interactive control using 3D video sequences to preserve dynamic surface shape and appearance. Xu [26] et al re-use 3D video in a framework of motion editing they compute shape histograms in spherical coordinate system to measure frameto-frame dissimilarity.…”
Section: Motion Synthesismentioning
confidence: 99%