2013
DOI: 10.1016/j.amepre.2012.11.023
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Video Game–Based Exercise, Latino Children's Physical Health, and Academic Achievement

Abstract: The DDR-based exercise intervention improved children's cardiorespiratory endurance and math scores over time. Professionals should consider integrating exergaming at schools to achieve the goals of promoting a physically active lifestyle and enhancing academic success among Latino children.

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Cited by 119 publications
(143 citation statements)
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“…13,24 Other studies developed an exergame for use with children and adolescents. 14,20,22 According to the results of these studies, the games were well-accepted by the target public and the children found them stimulating, demonstrating that they learned through the games. Only one study explained about the development of an exergame and announced tests in future research, as the game is still under development.…”
Section: The Use Of Exergames To Cope With Childhood Obesitymentioning
confidence: 99%
See 2 more Smart Citations
“…13,24 Other studies developed an exergame for use with children and adolescents. 14,20,22 According to the results of these studies, the games were well-accepted by the target public and the children found them stimulating, demonstrating that they learned through the games. Only one study explained about the development of an exergame and announced tests in future research, as the game is still under development.…”
Section: The Use Of Exergames To Cope With Childhood Obesitymentioning
confidence: 99%
“…Only one study explained about the development of an exergame and announced tests in future research, as the game is still under development. 19 Alamri et al 22 developed a 3D pervasive exergame called Treasure hunting. They used cloud computing to execute the game, allowing many players from different places to take part.…”
Section: The Use Of Exergames To Cope With Childhood Obesitymentioning
confidence: 99%
See 1 more Smart Citation
“…A partir de suas características básicas -a imersão, a interação e o envolvimento -é possível pensar a utilização dos exergames como meio de ampliação das formas de ensino-aprendizagem dos diversos conteúdos da EF (BARACHO; GRIPP; LIMA, 2012). Gao et al (2013) analisaram durante os anos de 2009 e 2010 o impacto do jogo de dança "Dance Dance Revolution®" (DDR) na aptidão física e no desempenho acadêmico de escolares. As intervenções foram feitas durante os intervalos das aulas com duração de 30 minutos, três vezes por semana.…”
Section: Contribuições No Processo De Ensino-aprendizagemunclassified
“…Entretanto, no caso de Gao et al (2013), faltaram maiores esclarecimentos acerca da metodologia, o que produziu uma série de vieses. Os autores sustentam que a melhora no desempenho acadêmico é justificada pelos exergames influenciarem na atividade cerebral, assim contribuindo para melhora do desempenho acadêmico.…”
Section: Contribuições No Processo De Ensino-aprendizagemunclassified