2015
DOI: 10.1037/ppm0000050
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Video game play and copycat crime: An exploratory analysis of an inmate population.

Abstract: Based on a survey of 249 incarcerated adults in a county correctional facility, the association between video game play and self-reported copycat crime was examined. Inmate video game players (n = 163) and nongame players (n = 86) are compared on demographics, personal copycat crime histories, media use, and a set of selected attitudes. The prevalence of copycat crime was not significantly different for inmate video game players than for nonplayers. Within the inmate video game player group, video games were n… Show more

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Cited by 22 publications
(26 citation statements)
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“…For instance, criminologists have meta‐analyzed links between media violence and serious physically aggressive behavior (Savage & Yancey, ). Other scholars have examined whether genetics could explain links between television viewing and adult crime (Schwartz & Beaver, ) or whether video games could influence copycat criminal behavior (Surette & Maze, ). However, sound criminological input has often been lacking from much of this debate.…”
Section: A Brief History Of Video Game Debatesmentioning
confidence: 99%
“…For instance, criminologists have meta‐analyzed links between media violence and serious physically aggressive behavior (Savage & Yancey, ). Other scholars have examined whether genetics could explain links between television viewing and adult crime (Schwartz & Beaver, ) or whether video games could influence copycat criminal behavior (Surette & Maze, ). However, sound criminological input has often been lacking from much of this debate.…”
Section: A Brief History Of Video Game Debatesmentioning
confidence: 99%
“…The catalyst model specifically suggests real‐life events are far more powerful than fictional ones. Fictional media may sometimes have minor influence on the style of a behaviour (Surette & Maze, ) but not on whether the behaviours occur.…”
Section: Introductionmentioning
confidence: 99%
“…Much of its central theses regarding video games or other media causing copycat crimes has since been discredited (Surette 2013;Surette and Maze 2015).…”
Section: On "Sexist" Gamesmentioning
confidence: 99%