2010
DOI: 10.1016/j.jsurg.2010.02.010
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Video Games and Surgical Ability: A Literature Review

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Cited by 137 publications
(90 citation statements)
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References 25 publications
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“…There are cases in which these advanced and sophisticated systems are available in the hospital but residents do not find the time or motivation to use them for training. VR realism and interaction might not be critical for their didactic valué, but are often [82]. It can even happen that such systems will créate a false sense of security, built on the development of incorrect habits while getting used to a virtual environment.…”
Section: Tracking Systems In Virtual Reality Simulatorsmentioning
confidence: 99%
“…There are cases in which these advanced and sophisticated systems are available in the hospital but residents do not find the time or motivation to use them for training. VR realism and interaction might not be critical for their didactic valué, but are often [82]. It can even happen that such systems will créate a false sense of security, built on the development of incorrect habits while getting used to a virtual environment.…”
Section: Tracking Systems In Virtual Reality Simulatorsmentioning
confidence: 99%
“…[16][17][18][19] It was also indicated that such residents can quickly learn endoscopical techniques and perform better. [20] Nonetheless, studies have also compared computer game players with non-players and lefthand dominance with right-hand dominance in the context of laparoscopic surgery training and determined that right-hand dominance provided fewer unnecessary movements, faster learning, and fewer errors. [21] In the same study, residents having experience with computer games made fewer mistakes than non-players.…”
Section: Discussionmentioning
confidence: 99%
“…Experimental studies in very specific areas of gaming were excluded if they had been extensively reviewed before, such as studies using functional magnetic resonance imaging or electroencephalography [29,30] and the use of videogames being beneficial to surgical skills [21,31], unless the study also included a specific examination of cognitive skills using an experimental design. The search led to 18 papers (see Figure 1) being published in three areas examining cognitive skills: (i) multi-second time perception (4 studies), inhibition (7 studies), and decision-making (7 studies).…”
Section: Methodsmentioning
confidence: 99%