Abstract:There is considerable discourse regarding the status of video games as an artform, a narrative art, a form of play, or any combination of the preceding, and many have turned to literature from film, animation, game, and media studies to further these claims. When considering approaches to teaching arts multiliteracies, these ideas of video games as arts, narratives, and/or sites of play can serve to further pedagogical goals. This chapter explores three approaches for teaching arts multiliteracies via video ga… Show more
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