2015
DOI: 10.1080/00405841.2015.1010843
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Video Games as Tillers of Soil

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(4 citation statements)
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“…This is elaborated by multiple peer-reviewed sources, such as a paper by Arena (2015) and a study by Coleman and Money (2019), which reveal game-based learning can create student-centered learning experiences. Like video games, student-centered learning focuses on a participant's experience through engagement, providing an effective learning experience (Arena, 2015). This is reinforced by Coleman and Money (2019), who state studentcentered learning induces active learning and a deeper understanding of subject material.…”
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confidence: 99%
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“…This is elaborated by multiple peer-reviewed sources, such as a paper by Arena (2015) and a study by Coleman and Money (2019), which reveal game-based learning can create student-centered learning experiences. Like video games, student-centered learning focuses on a participant's experience through engagement, providing an effective learning experience (Arena, 2015). This is reinforced by Coleman and Money (2019), who state studentcentered learning induces active learning and a deeper understanding of subject material.…”
mentioning
confidence: 99%
“…Arena (2015) further connects flow to student-centered game-based learning, stating video games provide an environment where a student can grow with safe room for failure, providing feedback on a task and matching their learning abilities as they progress through the game, engaging the student further. If an instance of game-based learning had these elements, it would provide a fun and effective experience (Arena, 2015).…”
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confidence: 99%
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