2013
DOI: 10.1504/ijart.2013.050695
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Video games in therapy: a therapist's perspective

Abstract: This paper describes a user and task analysis that was conducted in order to examine the role of therapists in the use of video games in therapy. The results show that video games were used often, but improvements could be made to make them more effective for the therapist. From these results recommendations for video game design were derived. Recommendations include that a therapeutic video game should be easy to startup and configure, should allow the therapist to support a patient during play, and should su… Show more

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Cited by 34 publications
(33 citation statements)
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“…It is essential to involve the end user-the person with disabilities, the family members, and clinicians who may interact with the person and the games. 6 Therefore, developing optimal exergame designs and targeted interventions for persons with disabilities requires a multifaceted approach.…”
Section: Challenges In Exergame Design For Persons With Disabilitiesmentioning
confidence: 99%
See 1 more Smart Citation
“…It is essential to involve the end user-the person with disabilities, the family members, and clinicians who may interact with the person and the games. 6 Therefore, developing optimal exergame designs and targeted interventions for persons with disabilities requires a multifaceted approach.…”
Section: Challenges In Exergame Design For Persons With Disabilitiesmentioning
confidence: 99%
“…7,8 The most important feature of an exergame applied to persons with disabilities is an appropriate fit of game design and the characteristics of the target group. 6,9 For persons with disabilities it is important to determine their impairments and abilities. We recommend that during the design and development phase of an exergame, researchers and game developers consider using the International Classification of Functioning, Disabilities and Health (ICF) schema proposed by the World Health Organization 3,10 to assess the functioning level of their target population.…”
Section: Challenges In Exergame Design For Persons With Disabilitiesmentioning
confidence: 99%
“…Many physical therapies are based on repetition to achieve a range of motion or control over a specific muscle group. That process is done without any external encouragement [13] and causes patients losing motivation during the therapy and the rehabilitation becomes slower and frustrating. By developing a serious game as a rehabilitation tool, we achieve the motivation associated to games.…”
Section: Related Work a Motion Capture And Rehabilitationmentioning
confidence: 99%
“…In this context, motion-based games are increasingly applied as a means of motivating players to follow through with persistent and often repetitive exercises or therapy routines [3,7,12,21]. Such kinesiatric serious games (KSGs) can also offer guidance and feedback concerning the correct execution of exercises, the players' status and progress [2], and can lead to combined physiological and cognitive benefits [1].…”
Section: Introductionmentioning
confidence: 99%