2020
DOI: 10.1007/978-3-030-59990-4_8
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Video Player Architecture for Virtual Reality on Mobile Devices

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Cited by 2 publications
(1 citation statement)
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“…is a specification of the device used. To analyze the workload of the VR FO scenario, the OVR Toolkit is used to measure the metric values on Quests that have installed VR scenarios [25], [26]. The experimental parameters used in this Fiber Optic VR module application are using the VR OVR Toolkit tools which in real-time read metric values such as FPS (Frame Per Second), CPU level (processor), GPU level (integrated graphics chip), Display Refresh Rate (refresh rate/frequency), Foveation level (FOV=FFR in application), Eye Buffer Width (texture resolution across the width), Eye Buffer Height (texture resolution at height).…”
Section: A Device Performance Monitormentioning
confidence: 99%
“…is a specification of the device used. To analyze the workload of the VR FO scenario, the OVR Toolkit is used to measure the metric values on Quests that have installed VR scenarios [25], [26]. The experimental parameters used in this Fiber Optic VR module application are using the VR OVR Toolkit tools which in real-time read metric values such as FPS (Frame Per Second), CPU level (processor), GPU level (integrated graphics chip), Display Refresh Rate (refresh rate/frequency), Foveation level (FOV=FFR in application), Eye Buffer Width (texture resolution across the width), Eye Buffer Height (texture resolution at height).…”
Section: A Device Performance Monitormentioning
confidence: 99%