2018
DOI: 10.24140/issn.1645-7250.rle40.13
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Videogames as a learning tool: is game-based learning more effective?

Abstract: The potential of videogames in learning has been increasingly studied, documented and sustained. The present study aims to summarize quantitative results from digital Game-Based Learning (GBL) strategies, through a Systematic Review of Literature with Meta-analysis study, framing conclusions about the effectiveness of the use of videogames as a learning strategy in several contexts. Through a systematic search in scientific databases and researchers' social networks (Ebsco, ACM, PubMed and ResearchGate), 68 pa… Show more

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Cited by 16 publications
(10 citation statements)
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“…The study, in which the conceptual meaning of the concept of the division with remainders is presented with a digital game, is important in terms of reflecting an application of this. This result largely coincides with the results obtained from studies on the creation of student-centered environments of digital games (Navarrete, 2013) and the use of digital games as a tool for educational purposes (Sousa & Costa, 2018).…”
Section: Introduction Of Mathematical Knowledge Through Digital Games Designed According To Tdssupporting
confidence: 87%
“…The study, in which the conceptual meaning of the concept of the division with remainders is presented with a digital game, is important in terms of reflecting an application of this. This result largely coincides with the results obtained from studies on the creation of student-centered environments of digital games (Navarrete, 2013) and the use of digital games as a tool for educational purposes (Sousa & Costa, 2018).…”
Section: Introduction Of Mathematical Knowledge Through Digital Games Designed According To Tdssupporting
confidence: 87%
“…Universidad Pedagógica Nacional, Colombia A pesar de que existen revisiones sistemáticas sobre videojuegos y educación, su objeto de estudio es diferente al que se plasma en esta revisión sistemática de la literatura. Mientras en algunos estudios anteriores se aborda la relación de los beneficios educativos y los videojuegos (Connolly et al, 2012;Grande, 2018;Sousa y Costa, 2018), otros muestran en qué campos se hallan las investigaciones sobre videojuegos, los beneficios aportados y las problemáticas relativas a las concepciones teórico-metodológicas deficientes (González-Sancho, 2020).…”
Section: Nº 85unclassified
“…Los contenidos visuales, animaciones y juegos despiertan la curiosidad y mantienen la motivación. Así lo ratificaron en Portugal (Sousa & Sousa, 2018), quienes realizaron un estudio que evidenció que el uso del juego educativo es efectivo para mejorar el aprendizaje en diversas circunstancias, mostraron que con el uso del juego se obtenían resultados significativamente más altos que en las clásicas clases expositivas.…”
Section: Referencial Teóricounclassified