“…The use of educational video games is an attractive and motivating element for the school population, since learning is implicit through hidden concepts in challenges and activities, as well as the application of collaborative learning techniques that allow students to develop their social skills while learning (Padilla et al, 2012). For this reason, learning based on ICTs, through fun and group tasks, should be considered within the educational classrooms, acquiring curricular skills, developing a research thinking, socializing the experiences, that is, experiencing different models, methodologies and educational experiences according to the possibilities they offer (Cabero & Aguaded, 2014).…”