2020
DOI: 10.37668/oceanide.v12i.29
|View full text |Cite
|
Sign up to set email alerts
|

Villains and Vixens: The Representation of Female Vampires in Videogames

Abstract: Vampires populate our culture and have become a recurrent presence in fiction and the media. In all cases the inclusion of the vampire has given voice to “socio-culture issues faced in particular times and places; issues that may otherwise remain repressed” (Dillon and Lundberg 2017, 47). This socio-cultural subtext is complicated when the vampire is female, for she is now doubly othered by her gender. Her monstrosity is seen as twofold: as a vampire and as a transgressive woman. While many studies address fem… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
4

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(1 citation statement)
references
References 2 publications
0
1
0
Order By: Relevance
“…The rest of the proposals are very unevenly divided between research that involves the creation of a video game through tools such as Roblox or Unity [37] and research that serves to represent and highlight minority cultures [38]; these video games that are not so massive, and with a very specific cultural perspective that is little-disseminated, opens the way to a representation of minorities and cultural peripheries in the video game industry with proposals such as Dominations, or an analysis of the representation of women throughout a long list of games about vampires [39]. Spanish culture is represented in The Foolish Lady, a video game based on a play by Lope de Vega [40].…”
Section: Rq8 What Are the Titles Or Video Games Used?mentioning
confidence: 99%
“…The rest of the proposals are very unevenly divided between research that involves the creation of a video game through tools such as Roblox or Unity [37] and research that serves to represent and highlight minority cultures [38]; these video games that are not so massive, and with a very specific cultural perspective that is little-disseminated, opens the way to a representation of minorities and cultural peripheries in the video game industry with proposals such as Dominations, or an analysis of the representation of women throughout a long list of games about vampires [39]. Spanish culture is represented in The Foolish Lady, a video game based on a play by Lope de Vega [40].…”
Section: Rq8 What Are the Titles Or Video Games Used?mentioning
confidence: 99%