“…This reduction of the happy-face advantage in the high violent media consumption group suggests an increased negative processing bias in the recognition of emotional expressions . Thus, the results of the current study are consistent with earlier work finding relationships between exposure to violent media and aggressive biases in social information processing (Anderson & Dill, 2000;Bushman & Geen, 1990;Kirsh, 1998;Kirsh & Olczak, 2002;Kirsh et al, 2005;Lynch, Gentile, Olson, & van Brederode, 2001). For instance, Bushman (1998) found that playing violent video games resulted in faster RT when identifying strings of letters as aggressive words or nonwords in a lexical decision task.…”