Anais Estendidos Do XX Simpósio Brasileiro De Jogos E Entretenimento Digital (SBGames Estendido 2021) 2021
DOI: 10.5753/sbgames_estendido.2021.19733
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Viral.izo: Um Jogo Educativo de Gerência de Recursos Contra a Proliferação Desenfreada de um Vírus

Abstract: Este trabalho apresenta Viral.izo, um jogo educativo focado em estimular iniciativas em prol da saúde mundial contra a COVID-19. Estas iniciativas exigem habilidades precisas para gerenciamento de recursos (itens de proteção pessoal e pontos de aglomeração) contra a proliferação desenfreada do vírus, seus malefícios e sua imprevisibilidade. Além disso, avaliações qualitativas também foram conduzidas, mostrando que Viral.izo é capaz de educar enquanto desafia o jogador.

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Cited by 3 publications
(6 citation statements)
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“…Various technological solutions in digital games have been developed, proving it is possible to build knowledge, engage, and exchange knowledge in the face of a severe health issue, such as the unprecedented recent pandemic. In this manuscript, we extend our previous work by Santos et al (2021) presenting Viral.izo 2.0 (Figure 1), a casual educational game for general audience for the sake of world health and against the rampant proliferation of a virus. We added three new virus variants (player's enemies) in this game version.…”
Section: Introductionmentioning
confidence: 62%
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“…Various technological solutions in digital games have been developed, proving it is possible to build knowledge, engage, and exchange knowledge in the face of a severe health issue, such as the unprecedented recent pandemic. In this manuscript, we extend our previous work by Santos et al (2021) presenting Viral.izo 2.0 (Figure 1), a casual educational game for general audience for the sake of world health and against the rampant proliferation of a virus. We added three new virus variants (player's enemies) in this game version.…”
Section: Introductionmentioning
confidence: 62%
“…Regarding the visual art, the choice of the colour palette was based on the colours green and blue, reflecting the feeling of hope in the health and safety areas, respectively. We designed the levels of the game after setting the minimum requirements we wanted for the project, aiming to achieve all goals and especially to create the best possible experience for the player, following our previous work central idea presented in Santos et al (2021). First, we defined that the movement of the antibody cloud would be free by the game maps with the virus pursuing it.…”
Section: Methodsmentioning
confidence: 99%
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“…O trabalho [Jung and Silva 2021] criou o LudiCOVID, um jogo desenvolvido em Scratch que retrata aspectos da pandemia e conscientiza os jogadores sobre higiene e distanciamento social. Já [Santos et al 2021] propuseram um jogo educativo focado em estimular iniciativas preventivas contra a COVID-19 que exigem habilidades precisas para o gerenciamento de recursos como itens de protec ¸ão pessoal e pontos de aglomerac ¸ão.…”
Section: Trabalhos Relacionadosunclassified