2018
DOI: 10.1016/j.intmar.2017.09.004
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Viral Promotional Advergames: How Intrinsic Playfulness and the Extrinsic Value of Prizes Elicit Behavioral Responses

Abstract: When designing a viral promotional advergame (VPA) (which combines a promotional game and an advergame in a viral marketing campaign), marketers focus on game schemes and prizes to trigger players’ intrinsic and extrinsic motivations and elicit certain behavioral responses, such as sharing personal data and forwarding the game. A field study examines factors that lead to behavioral responses in VPAs. The results show that players who perceive more playfulness tend to increase their game forwarding and personal… Show more

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Cited by 41 publications
(34 citation statements)
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“…The negative impact of visual typicality on perceived performance expectancy contradicts the findings of the previous literature on the impact of prototypical design on consumption (Creusen, 2011;Creusen & Schoormans, 2005;Hoque & Sorwar, 2017;Kakar, 2017;Lin et al, 2005;Ratneshwar & Shocker, 1988;Veryzer & Hutchinson, 1998;Zhao & Renard, 2018), which noted that the predictable design of a product enhances the expected performance of the product. Rather, the results provide support for a different perspective emphasizing the possible negative effects of design typicality such as decreased attractiveness (Martin-Consuegra et al, 2019;Yang et al, 2019).…”
Section: Contribution and Implicationscontrasting
confidence: 75%
“…The negative impact of visual typicality on perceived performance expectancy contradicts the findings of the previous literature on the impact of prototypical design on consumption (Creusen, 2011;Creusen & Schoormans, 2005;Hoque & Sorwar, 2017;Kakar, 2017;Lin et al, 2005;Ratneshwar & Shocker, 1988;Veryzer & Hutchinson, 1998;Zhao & Renard, 2018), which noted that the predictable design of a product enhances the expected performance of the product. Rather, the results provide support for a different perspective emphasizing the possible negative effects of design typicality such as decreased attractiveness (Martin-Consuegra et al, 2019;Yang et al, 2019).…”
Section: Contribution and Implicationscontrasting
confidence: 75%
“…In addition, playing an advergame positively affects the perception of brand personality of players who are in flow Wang et al, 2015). Likewise, experiencing flow in an advergaming context has been related to players' personal data sharing and game forwarding (Zhao and Renard, 2018), as well as to greater knowledge of the game's persuasive intent (Vanwesenbeeck et al, 2016). The flow experience has also been associated with brand attention, brand recall and brand recognition (Sreejesh et al, 2018).…”
Section: Flow Experiencementioning
confidence: 99%
“…Generally, messages containing emotional appeals and emotion-evoking strategies are more likely to be shared than information appeals that focus on product features (Akpina and Berger, 2017). Finally, for highly interactive content like games, playfulness increased viral sharing (Zhao and Renard, 2018).…”
Section: Literature Reviewmentioning
confidence: 99%