2017
DOI: 10.1117/1.jei.26.1.011025
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Virtual anastylosis of Greek sculpture as museum policy for public outreach and cognitive accessibility

Abstract: This paper deals with a virtual anastylosis of a Greek Archaic statue from ancient Sicily and the development of a public outreach protocol for those with visual impairment or cognitive disabilities through the application of three-dimensional (3-D) printing and haptic technology. The case study consists of the marble head from Leontinoi in southeastern Sicily, acquired in the 18th century and later kept in the collection of the Museum of Castello Ursino in Catania, and a marble torso, retrieved in 1904 and si… Show more

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Cited by 20 publications
(7 citation statements)
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“…In another project, virtual anastylosis was carried out in the case of the architectural ornamentation of the Teatro Marittimo in Villa Adriana (Adembri, Cipriani, & Bertacchi, 2018). A virtual anastylosis of a Greek Archaic Statue coming from Ancient Sicily was carried out by Stanco et al (2017). Thuswaldner et al (2009) used digital technology in order to perform digital anastylosis at the Octagon Monument at Ephesus.…”
Section: Virtual Anastylosismentioning
confidence: 99%
“…In another project, virtual anastylosis was carried out in the case of the architectural ornamentation of the Teatro Marittimo in Villa Adriana (Adembri, Cipriani, & Bertacchi, 2018). A virtual anastylosis of a Greek Archaic Statue coming from Ancient Sicily was carried out by Stanco et al (2017). Thuswaldner et al (2009) used digital technology in order to perform digital anastylosis at the Octagon Monument at Ephesus.…”
Section: Virtual Anastylosismentioning
confidence: 99%
“…Feedback on enjoyment was also sought in Villanueva et al (Villanueva et al 2013) using a specific question about enjoyment of using the software. Others (Guttentag 2010;Partarakis et al 2016b;Stanco et al 2017) mentioned enjoyment as an aspect of the AR museum experience but collecting data on enjoyment was not part of the methodology or discussed within the paper.…”
Section: Theme 2 How Are Disabled People Involved In the Research?mentioning
confidence: 99%
“…A significant characteristic of AR technologies being developed for museums is their use of Connectivity to extend or transform particular aspects of the user experience. AR is able to optimize navigation through museum spaces, and present accessible personalized information in a time efficient fashion, with the potential to facilitate a profound personal impact (Stanco et al 2017). In this respect researchers are using the affordances of AR to go beyond access alone and to make possible new enjoyable multisensory exploratory experiences for disabled people.…”
Section: Secondly Regardingmentioning
confidence: 99%
“…However, these activities are typically run as one-off events and permanent provision within exhibition spaces for such visitors is still limited. As highlighted by many authors (Wilson et al 2017aScopigno et al 2017;Stanco et al 2017), 3D printed replicas are theoretically a perfect way to allow BPS visitors to access collections using senses mandatory to their understanding of the world around them, especially with items too delicate to be handled by the untrained visitor. A major question though is how do the needs of a BPS visitor differ from those of other visitors?…”
Section: Further Questionsmentioning
confidence: 99%